Class Changes:

Hunter

Hunter’s main problem in vanilla comes down to two issues: DPS does not scale well with their gear so they tend to not be competitive in endgame stages, and their pets are particularly fragile in a raid setting, often leading to them not being used.

New Abilities

Burning Crusade fixed hunter’s problems at the same time with pet scaling, Kill Command, and Steady Shot abilities - leading them becoming massively overpowered. Avoiding this while also addressing their vanilla issues can be done by not giving them all three at once.

Trueshot

A precise shot with a ranged weapon that strikes the target for X additional damage. (Cooldown of this ability is equal to the attack speed of your ranged weapon).

  • Rank 1: 10 Additional Damage, 5% Mana
  • Rank 2: 20 Additional Damage, 5% Mana
  • Rank 3: 30 Additional Damage, 5% Mana
  • Rank 4: 40 Additional Damage, 5% Mana
  • Rank 5: 50 Additional Damage, 5% Mana

Avoidance

Pet Passive

Reduces the damage your pet takes from area of effect attacks by an additional 50%.

Talent Changes

Beast Mastery

Improved Eyes of the Beast
Increases the duration of Eyes of the Beast by 30/60 seconds. While channeling this ability your tamed pet deals 15/30% additional damage and increases its focus generation by 15/30%.

Improved Aspect of the Hawk
has been renamed to Improved Predator Aspects and now gives your melee attacks a 1/2/3/4/5% chance to increase melee attack speed by 30% for 12 seconds while Aspect of the Wolf is active.

Survival

New Talent: Superior Strikes
Reduces the cooldown of your Raptor Strike and Mongoose Bite by 0.2/0.4/0.6/0.8/1 sec.

Monster Slaying and Humanoid Slaying
have been combined into one talent called Improved Slaying which gives the damage and critical damage bonuses of both talents.