Class Changes:


Elemental and Enhancement both have struggles in PvE that can be addressed somewhat easily. Restoration is pretty solid in vanilla, but its talent tree leaves a lot to be desired — something to keep in mind for the future.

Changes to Baseline Spells

Stormstrike has 2 ranks now.
New Rank 2 learnable at level 60.
Cooldown is 12 seconds as opposed to the 20 seconds of Rank 1.
Costs 12% of your base Mana as opposed to 21% of your base Mana with Rank 1.

New Shaman Racial Spells

icon orc Feral Spirit

Cost: 21% Base Mana Cooldown: 5 Minutes

Summons two Spirit Wolves under the command of the Shaman for 20 seconds.

icon tauren Spirit Link

Cost: 21% Base Mana Cooldown: 10 Minutes

Link the spirits of an ally and their 3 closest allies within 15 yards together. When linked targets take damage, 15% is distributed among the other linked allies. Lasts 20 seconds.

icon troll Hex

Cost: 21% Base Mana Cooldown: 5 Minutes

Transforms the enemy into a frog that cannot cast, and does 60% less damage for up to 5 seconds. Only works on Beasts, Humanoids and Critters.

New Abilities

Calm Elements

Calms the target, reducing the range at which it will attack you by 10 yards. Only affects Elemental targets level 70 or lower. Lasts 15 sec.

Water Shield

The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one elemental shield can be active on the Shaman at any one time.

Earth Shield

The caster is surrounded by an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target by 150. This effect can only occur once every few seconds. 3 charges. Lasts 10 min. Only one elemental shield can be active on the Shaman at any one time.

Totemic Recall

Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Call.

Talent Changes


Two-Handed Weapons
will be learned on character creation instead of being acquired from Row 3 of Enchancement. Existing characters will already have this skill trained.

will now be learnable at Level 6 from your class trainer instead of being acquired from Row 5 of Enchancement.

Thunderhead NEW
Row 3, 1 Rank
Allows your Lightning Shield to be cast on allies and reduces its mana cost by 20%.

Talent has been moved from Row 7 to Row 5.

Bloodlust NEW
Row 7, 1 Rank
Increases melee, ranged, and spell casting speed by 20% for a party member within 30 yards. Lasts 15 sec.

Spirit Armor NEW
Row 4
Increases the armor gained from Shields by 10/20/30%.

Toughness and Anticipation have been combined into one talent: Ancestral Guidance (Row 3) Increases your armor value from items by 2/4/6/8/10% and chance to dodge by an additional 1/2/3/4/5%.


Elemental Focus
Row 3, 1 Rank
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage spells by 40%.