Not a lot to say for Rogues. If anything, Combat being the only viable talent spec in PvE all the way to late AQ40/Naxx is unfortunate. Debuff cap limits and some new abilities to add to their toolkit without majorly changing the way the class functions is something we believe Rogue players are looking for.
Cost: 20 Energy
Finishing move that increases your chance to parry by an additional 20%. Lasts longer per combo
point:
Cost: 30 Energy
Cooldown: Equal to Ranged Weapon Speed
Finishing move causes thrown weapon damage plus additional damage per combo point::
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning
the enemy which instantly inflicts 67 to 85 Nature damage, and causes additional threat. 115
charges.
★
Close Quarters Combat
Row 4, 5 Ranks
Dagger Specialization (Row 4)
and Fist Weapon Specialization
(Row 5) have been combined
into Close Quarters Combat: Increases your chance to get a critical strike with Daggers and Fist
Weapons by 1/2/3/4/5%.
★
Throwing Weapon Specialization
Row 5, 2 Ranks
Increases the range of your throwing weapons by 3/6 yards.
★
Improved Sap
Row 4
Gives you a 50/100% chance to return to stealth mode after using your Sap ability.