Class Changes:

Rogue

Not a lot to say for Rogues. If anything, Combat being the only viable talent spec in PvE all the way to late AQ40/Naxx is unfortunate. Debuff cap limits and some new abilities to add to their toolkit without majorly changing the way the class functions is something we believe Rogue players are looking for.

New Abilities

Flourish

Cost: 20 Energy

Finishing move that increases your chance to parry by an additional 20%. Lasts longer per combo point:

  • 1 Point: 3 Seconds
  • 2 Point: 4 Seconds
  • 3 Point: 5 Seconds
  • 4 Point: 6 Seconds
  • 5 Point: 7 Seconds

Deadly Throw

Cost: 30 Energy Cooldown: Equal to Ranged Weapon Speed

Finishing move causes thrown weapon damage plus additional damage per combo point::

  • 1 Point: 132 - 228 damage
  • 2 Point: 216 - 312 damage
  • 3 Point: 300 -396 damage
  • 4 Point: 384 - 480 damage
  • 5 Point: 468 - 564 damage

Agitating Poison



Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage, and causes additional threat. 115 charges.

Talent Changes

Combat

Close Quarters Combat
Row 4, 5 Ranks
Dagger Specialization (Row 4) and Fist Weapon Specialization (Row 5) have been combined into Close Quarters Combat: Increases your chance to get a critical strike with Daggers and Fist Weapons by 1/2/3/4/5%.

Throwing Weapon Specialization
Row 5, 2 Ranks
Increases the range of your throwing weapons by 3/6 yards.

Subtlety

Improved Sap
Row 4
Gives you a 50/100% chance to return to stealth mode after using your Sap ability.