Shadow priests are notorious for being good, but also not. Their mana economy is horrendous and comes with several downsides other dps+caster hybrids don’t have to work around. The challenge for Shadow is to boost its utility and mana economy without increasing their power, as their damage per second is actually very good already.
★ Holy Fire initial damage component scaling has been adjusted: (0.75 → 0.857)
★ Divine Spirit is now baseline for all Priests starting at level 30.
★ Lightwell has been made baseline and is available for all Priests starting at level 40.
★ Inner Fire now also gives Attack Power like in the beta versions, and Improved Inner Fire also scales this value.
★ Fear Ward is now a Discipline spell and can be cast in Shadowform.
★ Feedback mana cost has been reduced.
Reduces the Mana cost of your Shadow spells by 15% while in Shadowform (Passive).
Learned at Level: 60 Cooldown: 15 Seconds
Causes 225 Shadow damage instantly, but the damage caused will begin healing itself over 5
seconds
after landing.
Learned at Level: 60
Cooldown: 30 Seconds
Cost: 635 Mana
Heal the friendly target 518 to 615. This spell generates a reduced threat. Requires Shadowform.
★
Improved Vampiric Touch
Talent has been renamed as Vampiric Embrace: Increases the percentage healed by.
★
Vampiric Embrace
Talent by an additional 5/10% and your Vampiric Embrace now causes all party members to also
gain mana
equal to 2/4% of any Shadow spell damage you deal.
★
Holy Nova
Talent damage component scaling has been adjusted: (0.107 →
0.161)
★
Holy Champion NEW
Row 4, 2 Ranks
Allows you to choose another player as your holy champion, granting you several unique
abilities:
Proclaim Champion
Cost: 250 Mana
Cast: 10 Seconds
Cooldown: 2 Hour
Proclaim the friendly target as your champion for 2 hrs. Increases armor by 230, all
resistances by
10 and allows the use of various Champion spells on that target.
Note: Persists through death and continues its duration and cooldown countdowns while offline.
Note: Armor buff does not stack with Scroll of Protection IV
Champion’s Grace
Cost: 250 Mana
Bestow the target Champion with grace, increasing all healing done by the priest by 10%.
Lasts 2
hrs.
Champion’s Bond
Cost: 250 Mana
Creates a bond between priest and Champion. When the priest takes damage up to 20 will be
taken by
the Champion instead. Lasts 10 min.
Empower Champion
Cost: 1100 Mana
Cast: 10 Seconds
Cooldown: 2 Hour
Empower the target Champion, increasing all healing and spell damage done by up to 25 and
attack
power by 30. Lasts 2 hrs.
Note: Does not stack effects with Greater Arcane Elixir or Juju Power/Elixir of Giants
Champion's Resolve
Cost: 250 Mana
Cooldown: 5 Minute
Wards the champion against Fear. The next Fear effect used against the target will fail,
using up the ward. Lasts 10 sec.
Revive Champion
Cost: 81% Base Mana
Cast: 2 Seconds
Return the priest's Champion to life with 2500 health and 2600 mana.
Note: Cannot be cast in combat.
★
Reflective Shields NEW
Row 5, 1 Rank
Causes 20% of the damage absorbed by your Power Word: Shield to reflect back at the attacker.
This damage causes no threat.