Let’s be frank - the only good thing a paladin can do in vanilla is heal. Sure, with the right setup you can do decent tanking or decent dps, but it still doesn’t all quite come together. A lot of the potential and uniqueness to the class has always attracted people to it, but that was progressively lost over time in retail post-vanilla. We believe there is a lot of opportunity to help the Paladin perform more than just healing adequately without making them too powerful or “warrior-lite.”
★ Consecration is no longer a talent and is now available to all Paladins starting at level 20, its scaling coefficient has been increased (0.042 → 0.08) and mana cost for all ranks has been reduced. Example: Rank 5 Mana Cost 565 → 505
★ Judgement of Righteousness scaling coefficient has been increased: (0.5 → 0.728)
★ Retribution Aura scaling coefficient has been added: (0.033)
★ Holy Strike cooldown increased from 8 seconds to 10 seconds. 30.
A strike that causes X damage and increases the holy damage taken by the target by up to Y per Crusader Strike. Can be applied up to 5 times. Lasts 30 seconds.
Crusader Strike is not able to proc seals or refresh judgments.
★
Healing Light
Row 3, 3 Ranks
Increases the amount healed by your Holy Light, Flash of Light, and the effectiveness Holy Shock
spells by 4/8/12%.
★
Holy Shock
Rework (Values are for Rank 3)
★
Lasting Judgements
Removed
★
Redoubt
Now Redoubt has a 2/4/6/8/10% chance to activate off of any direct attack instead of being the
victim
of a critical strike.
★
Precision
Increases your chance to hit with melee weapons and spells by 1/2/3%.
★
Blessing of Kings
Talent has been moved from the Row 3] of the Protection talent tree to the Row 3 of the
Retribution
talent tree.
★
Shield Specialization
Increases the amount of damage absorbed by your shield by 10/20/30% and has a 33/66/100% chance
to
restore 2% mana when a block occurs. This effect cannot occur more than once every second.
★
Improved Concentration Aura
has been moved from the Row 4 of the Protection talent tree to the Row 5 of the Holy talent
tree.
★
Improved Seal of JusticeNEW
Row 4, 3 Ranks
Increases the chance your Seal of Justice will stun the opponent by 22/33/67% and your Judgement
of
Justice has a 33/66/100% chance to taunt your target to attack you, but has no effect if the
target is
already attacking you.
★
Blessing of Sanctuary
Talent has been moved from Row 5 to Row 3 in the Protection tree.
★
Holy Shield
Talent has been moved from Row 7 to Row 5.
★
Ardent DefenderNEW
Row 7, 1 Rank
When you have less than 35% health, all damage taken is reduced by 25%.
★
Seal of Command
Talent moved from Row 3 to Row 5.
★
Sanctity Aura
Talent has been moved from the Row 5 of the Retribution talent tree to the Row 3 of the Holy
talent
tree.
★
Greater Blessing of Kings
Mana Cost has been adjusted: (150 Mana → 15% Base Mana)
★
Improved Seal of the Crusader
has been renamed to Heart of the Crusader and now also increases the holy damage bonus of
Crusader Strike.
★
New Talent: Sanctified Command
Gives your Seal of Command a 45/90% chance to resist dispel effects and your Judgement of
Command will restore mana equal to 10/20% of the base mana cost of the Seal of Command to you
and nearby party members. Requires Seal of Command as a prerequisite talent.