In addition to new dungeons, raids, and zones, the expansion also features two new races. A group of greedy Goblins splits off from the Venture Company to join their fellow outcasts in the Horde, and High Elf refugees from the fall of Quel'Thalas lends(lend) their magical talents to the Alliance.
Long ago, the exiled high elves founded the magical city of Quel'Thalas. Here they created a mystical fount called the Sunwell. Strengthened by its magic, the High Elves grew increasingly dependent on the powers provided by the well. For generations, the elves cultivated a prosperous and powerful country until the shadow of death fell upon them. Scourge attacked Quel'Thalas and destroyed the Sunwell, at the same time reducing the population of the High Elves to an all-time low. Scattered and regretful, the refugees of this once proud race now seek a new place to call home and a way to feel the void inside them, left by the destruction of the Sunwell.
Arcane resistance increased by 10
+5 Bow skill
Recovers 40% of mana (25% HP for non-casters) while casting (8 seconds)
+10 Enchanting
Shrewd, greedy, and ruthless, goblins have a long-standing reputation for being neutral in the rest of the world, despite the Steamwheedle Cartel allying with the Old Horde during the Second War. Heroes of goblin society are not bastions of honor or integrity. Instead, goblins tend to admire the ruthless acquisition of profit, by any means necessary. Goblins are gifted engineers and accomplished seafarers but are best known for their unabashed avarice.
+10 Alchemy Skill
+10 Mining Skill
Increases movement speed by 30% for 5 seconds
+5 Dagger & Mace skills